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Warfare 3 Season 1 Review, Ratings, Key Points, Analysis And Impression

11 months ago By AI Smith

Although the entire game runs at a crisp 60 frames per second, there were some jerky transitions between cutscenes and gameplay. Problems with the game began to arise during installation, so they extended beyond the occasional choppy gameplay. This doesn’t seem appropriate for a AAA title from a well-known publisher and creator of video games. Here is a comprehensive review of Call of Duty Modern Warfare 3 that includes all the details.

Initial Hiccups

The first problem was actually playing the game because downloading it was somewhat scary. You can download Modern Warfare 3 and skip the multiplayer and warzone modes, opting instead to only download the Campaign. Nevertheless, as soon as the game starts, it requests that you download the Warzone and multiplayer portions as well as the update.

You need to download the Multiplayer and Warzone modes before you can access the Campaign mode during the download (to update) procedure. Why is it even a possibility to download the Campaign straight away? Furthermore, the game and updates are simply too large, taking up 170GB of the PlayStation 5’s storage.

The game kept upgrading in the middle and required multiple restarts, which made it difficult to get into the campaign and begin playing. Before even beginning the game, this gives your mouth a bad taste.

Intensely action-packed but with a Boring Tale

After starting the game, one thinks the campaign’s action-packed opening was fascinating. Still, not much had changed in terms of gameplay other than the addition of ascenders. Reuniting Task Force 141 was an amazing moment if you’ve played the game. In addition to carrying over the plot from the previous game (Modern Warfare 2) and its free-to-play title Warzone, the game also made use of already established series characters. Although this is beneficial for Call of Duty enthusiasts, it made it challenging and confusing for new players to learn the franchise’s narrative.

All of the characters, including those of Task Force 141, Gary “Roach” Sanderson, John Price, and John “Soap” MacTavish, were excellent overall. Great voice acting and conversation were provided by Simon “Ghost” Riley, Farah Karim, Kyle “Gas” Garrick, Johnny “Soap” MacTavish, and Farah Karim. Vladimir Makarov, the antagonist of the series, has a solid reputation for being a villain. He is morally bankrupt, clever, and crafty. These characteristics make him exactly the kind of insane you would anticipate from a game like this. He is bombing and wreaking chaos everywhere at the whim and fancy of the plot. His villainous return to the franchise was greatly appreciated.

The game’s plot had a fantastic structure, but Activision could have done a better job of telling the gamers what was going on. The tale didn’t feel as intriguing to follow during the playtime, and it feels something was missing to make it more captivating. There were a few incredibly dull scenes and exchanges that did not advance the plot. Aside from this, fans believe the campaign was too short to qualify as a full-fledged Call of Duty campaign. The fourteen campaign missions flew past, even after one takes time poking around the maps. While there were some excellent moments in the story, such as the Flight sequence, there weren’t enough to leave the audience with a lasting impression.

Excellent gameplay, however open combat missions may be improved

OCMs, or open combat missions, are a great addition since they provide an alternative to simply following the story’s linear course. In order to find stronger armaments, weapons, and other items to be more deadly or stealthy, you usually explore further. But this curiosity only lasts so long, and the longer you play, the more you’ll feel like a headless chicken racing around the map. It would have been beneficial to have OCMs have some sort of secondary aims or objectives.

Since players can alter their loadouts using the guns and armaments they found in earlier rounds and approach the scenario differently, the game has marketed OCMs as a way to improve replayability. You may still locate and test every one of those weapons in a single run, though. The only true reason to replay the missions in the game is if you want to beat it on a harder difficulty level.

Apart from ascenders, armaments, and a few other items, the game’s gameplay did not offer many new features. These, however, didn’t significantly improve Call of Duty Modern Warfare 3’s gameplay. Years ago, they mastered the experience and mechanics of shooting, receiving fantastic feedback. One does not feel like they are playing a brand-new game even though the graphics, sound effects, and music score were all excellent. It simply has the feel of a brand-new narrative set inside an already-published Call of Duty game.

One is able to execute aggressive sliding plays, stealth plays, and a combination of both without any problems because the combat and controls were quite responsive. The diversity of weaponry was good as the game offered unique experiences with each weapon and weapon type.

Playing Call of Duty 

The only frame dips one encountered during their playtime of Modern Warfare 3 were during the aforementioned choppy transitions between gameplay and cutscenes. The cutscenes were probably playing at a lower frame rate than the game.

Worth for the Money

There is no regional price for the game in India; it costs INR 5,599 for PC, PlayStation 5, and Xbox Series X/S. To put it succinctly, the game is not worth the money if your only reason for purchasing it is to play the campaign. Players will only get about 6–8 hours of campaign gameplay for the money, with a mediocre plot and very little originality. While it makes sense that the majority of players would purchase the game solely for the multiplayer features, the developers are asking for the campaign to be included in the full premium pricing. Activision’s current campaign mode doesn’t seem to have done the game justice, therefore asking for this

The Verdict

The campaign of Modern Warfare 3 commits the greatest transgression imaginable for a traveling action thriller: it’s dull. What looked like it would be a fascinatingly woven web of mystery turns out to be a dusty web that clings to garden toys that you used to play with that are fifteen years old and can be found at the back of your shed. It’s a cheap replica of the past, consisting of poorly done story points clashing with clumsy new open-world tasks meant to promote player autonomy but falling flat on their faces.

The graphics and sound design are excellent, and the gunplay is still excellent, but it feels like one is playing a less nuanced, shiny version of a game I’ve played far too much. Maybe it would be wise to take a year or two to reset and bring this low bar back to the heights of the past if this is the kind of Call of Duty campaigns that we have been accustomed to.

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